Jesse Benjamin
Schönstedtstr. 7
12043 Berlin
+49 (0) 173 306 5 661
+44 (0) 7492 304 302


Jesse Benjamin Graphic Developer 2012. All Rights Reserved. All text, images, graphics, and other materials on this website are subject to the copyright and other intellectual property rights of Jesse Benjamin Graphic Developer, unless otherwise stated. These materials may not be reproduced, distributed, modified or reposted to other websites without the express written permission of Jesse Benjamin Graphic Developer.


by Jesse Benjamin

© 2011-2016

Dissensual Places

For my MRes Arts and Cultural Research at the University of Brighton, I created various artifacts and custom software that explored the latent potentials for agency and its representation in contemporary networked media. Recording the computational data of my own activity, I developed abstract models that transposed that activity in a different aesthetico-political context. After various exhibition set-ups, I developed an original impetus for practice and theory that engages media (the thesis will be uploaded here soon). Images of the exhibition shown here were taken at ONCA, Brighton; which I shared with fellow student and artist Katie McCallum.


Experimental Research

The Alsos of 2015

During a transitional period between my BA and MRes, I was commissioned to design various objects. I will update these in more detail soon, but for now this overview of craft-beer labels, post-rock band stickers & tote bags, opening invitations and editorial design provides an overview.

Graphic Design

Center for Internet & Human Rights

To officially launch their activity in academia and international discourse, I was commissioned by the Center for Internet & Human Rights (CIHR) to develop and design their website as well as a series of posters with which they could raise awareness for a current project.

CIHR Website

Interaction & Corporate Design

anyfold— be spatial

I have been awarded the Bachelor of Arts in Interaction Design with Distinction for my project ›anyfold — be spatial‹. Incorporating the key ideas of the accompanying thesis, this software — developed in Processing — allows for the spatial articulation of selves, conditions, comments or whatever its user chooses. The created spaces, possible to be altered in structure as well as appearance, are submitted to an everchanging network, which in turn can be visited in virtual reality.

The thesis dealt with the untapped potentials of virtual space for the articulation of oneself, and how using them could allow for different concepts of subject and space.

Project Website

Teaser Video
Interaction Design

Tarent Medium

Over the course of two years, on and off, I have developed a sturdy geometric sans-serif font I have dubbed Tarent. Despite early dreams of licensing and selling this font it is now my belief that this font — though it is by no means an absolute professional attempt — should be enjoyed by anyone. I have used it in various projects, such as ›anyfold — be spatial‹, the print edition of Superior Magazine and this website. Please enjoy and feel free to drop me a line on twitter or via email to show me what you used it for!

Type Design


leapoly allows its user to intuitively generate self-portraits by using the infrared-sensor ›leap motion‹. Through gestures one can create, manipulate, save and publish the resulting images. A few polygons on a screen evolve into self-portraits, determined in color, complexity and composure by the playful interaction with the sensor.

With an integrated 'saving' gesture, the created image is published on the project's website, and a QR-code is displayed onscreen from which the user can instantly capture his self-portrait.

leapoly was created using vvvv for image processing and interaction, sublime text for writing up the website and jquery for image handling & display. During the 'in bewegung 2' exhibition visitors used leapoly to create more than 200 self-portraits.
Interaction Design


The project ›Savage Curation‹ introduces itself as yet another social network and invites the viewer for the obligatory discovery tour based on a random profile. But the page following that invitation is inhabited by a user of a different name, and none of its content really seems to work… or make sense at all. Drawing from databases such as the US Census Bureau, NASA or flickr, generates random usernames, which in turn are used as tags to fill photo galleries, which are described by random data from outer space objects. The project ›Savage Curation‹, embedded in always changing backgrounds generated in Processing, strives to — accompanied by a term paper — point out the interchangability of the constituting frames and their corresponding content employed by contemporary social networks.
Interaction Design

voie — a local empowerment app

voie is a mobile app that wants to empower people to find what they need in their immediate surroundings and to enable small vendors to communicate their location and offers. A color-based categorizing system coupled with a minimum of language ensures that residents and visitors alike can manage the app. West Africa as a testing-ground was chosen because of the fluid and transient nature of both markets and populations. The focal point for research was the Mushin District of Lagos, Nigeria.


The prototype was developed for iOS7 running on iPhone 5s:

Interaction Design

SUPERIOR Edition #2

Easily my largest project to date, this magazine focused on fashion photography comprises 144 pages of layouts by me and my Junior Art Director, Jule Escherhaus. We strived to create something unique within the genre of fashion magazines; and with only two fonts — one of which designed by me (TARENT/sans-serif) — a strict grid and unusual juxtaposition we have come very close. But it wasn't just about the layouting but also the inclusion of innovative content, such as adverts featuring illustrations by the artist Sandy van Helden or the Ping-Pong-series by Federico Ferrari and Marija Radosavljevic. Get a copy at! The font TARENT Medium will be released on this website.
Art Direction

The Exquisite Casket

An old game adressed anew, The Exqusite Casket is a take on ›the exquisite corpse‹, the parlour game of the 1920s surrealists. Instead of paper and quill, users find the ExCas as a closed black box upon slender brass stilts. With a mobile scanner, arduino-controlled yellow leds showing the progress of the current ›corpse‹.

Upon completing the four steps to create an image by using the scanner and the boxs’ integrated scanning cartridge, a red led will indicate that the enclosed laserprinter will now print and eject four copies of the ›corpse‹, one for every contributor.

The Exquisite Casket was planned and built (with a LOT of help by Jan Vormann, Steffen Klaue, Dimitri Steinel & Daniel Kluwe) by me in the 2014 Creative Physics class. All devices — arduino, scanner, printer — are managed and triggered by a single Processing sketch.

Creative Physics

Der Umweg zu allen Genüssen

Created as a present to a very dear person who owns a cabin, these minimalist maps serve a purpose such as orientation, mapping and other fun activities; but they also look kind of neat. They are printed on Tyvek-paper — it can't be torn and it's waterproof, making it perfect for outdoor-maps. See the texture in the photos above. The first map is meant to be hung while the other is meant for actual usage in the untamed wilderness of the Eastern Rhein-Sieg-County.
Graphic Design

Duenkel & Hyde Rating Agency

Originally planned as a satirical blog by me and a friend that eventually turned into my graduation project, the Duenkel&Hyde Rating Agency rates...well everything. I conducted a survey which had the 37 participants rate institutions and phenomena that ranged from pubic hair to family, from welfare-recipients to open relationships. The results were published in the D&H quarter report, which also included the history, corporate social responsibilty efforts and future dealings of the company. Integrated were anaglyphs, which turn three-dimensional when viewed with the included spectacles. Check out all of the insanity here: Report
Corporate Design

What happened to Roy G. Biv?

Some of my best friends form the band ›What happened to Roy G. Biv?‹ (the name is an acronym for the colors of the rainbow) and since they don't have regular shows I created these posters to be filled out with the concert information when needed. The highly reduced design is opposed by the absolutely beautiful risograph-prints at, making each poster unique.
Graphic Design

Spot the Touri!

Among the more or less leftist groups and in the general political sphere of Berlin the tone against tourists has taken an ugly turn, from having to pay more at supposedly leftist cafes to insults on the street. The point of this campaign by the group AZE — andere zustände ermöglichen — was to adress this issue with a poster and stickers to get people to visit the groups' website and most importantly take part in a discussion event. The design was supposed to invoke a ›wanted‹-poster as well as the game tic-tac-toe.
Graphic Design

State Of The Part

A project concerning the altered human body. No color, two fonts, a minimum of photographic support, and an off-center (but strict) grid were used to establish a feeling of awkwardness in a clean mode of communication. The content deals with plastic surgery, prosthetics and the resulting mental and physical phenomena. Take a look at the entire thing here:

Editorial Design

Superior Online

For more than two years I was in charge of Art Direction for the online (and hopefully soon-to-be print) magazine Superior. Keeping the demands of the display in mind and trying to establish a design that measures up to print is one of the fundamental problems when designing a very fast-paced magazine with everchanging content.
Editorial Design & Art Direction

Träumen Androiden von Elektrischen Schafen?

A theater adaptation by a youth theater company off the book that Blade Runner is based on, ›Do Androids Dream Of Electric Sheep?‹. The design reflects digital distortion, a broken and flickering screen, achieved through stencil-type alteration of a font.
Graphic Design

Like People On Train

Like People On Train were in need for their first EP. With a volume of 300, something nice to hold in your hands was obvious. Cooperating with artist Dustin Juengel, I created stamps to be positioned on the back to complement his custom-carved stamp. The disc itself was made to look like a vinyl, and the promotional photography I took was meant to capture their subtle approach to music, the melancholy, longing and warmth that it conveys.
Graphic Design

ad interim — Magazin für Alltagstheorie

Another class project, this time elaborating on how we connect through anecdotes, pictures and how these processes might have changed. It prominently features the discovery of a suitcase from the 1960s, containing an entire life. Also included is a story on disposable cameras given to and collected from young adults, thereby trying to capture what they chose to show to others. Guiding through the 60-page magazine is an hourglass which makes a full turn from front to back.
Editorial Design


A young director chose to turn his house into a giant greenscreen, collect a 5-figure debt and produce a no-budget sci-fi movie for his diploma in film. Sci-fi movies have always been a fascination of mine, so when asked to do layouts for posters, I created a custom typography and shot iconic images of the protagonist and antagonist. The combination of these elements refers to classic films of that genre.
Editorial Design